5/19/2023 0 Comments Insurmountable love in a sentence![]() See if you can replace BotT, the most popular legendary gem, with Taeguk, Zei’s or Enforcer. Maybe the issue is that your build being too reliant on Crowd Control? You can skip Juggernauts and fish for hours, or just try to optimize your build better for it to diverse its options. If bracers are not your jam, then perhaps you may have one last thing to decide about your approach. Bring monsters around the Juggernaut by a pull/Knockback effect then let it loose for area damage. However, this is still nothing without proper positioning if you rely too heavily on Crowd Control. As long as a knockback attempt has been made, target will be tagged (Monk’s CS being an exception) and incur more damage from your attacks. Strongarm debuff ignores if target is immune to crowd control. Consider taking Strongarm bracers, which can be incorporated easily into some builds. If floor exit is not far ahead, why bother fighting a Juggernaut for 3 minutes straight?įirst tweak you can do for handling Juggernauts better is abusing knockback. Just skip the Elite and hope for a good Pylon such as Conduit, Shield or Damage just ahead. In that case, don’t hesitate to drop and bail. Without some help from, full stack Nephalem Glory or abusing Charm/Confuse effects by having tons of mobility, hunting a Teleporter/Wormhole Juggernaut is not fun, nor any productive. If they have Teleport, you have to bait them to teleport into the crowd by keeping your distance and running into monsters deliberately which is not fun to say the least. The hard part is some of Juggernauts are also spawning with Teleporter or Wormhole, which makes it harder to contain them. Once you positioned, it’s a matter of slowly increasing crowd control against the mass of aggro so they don’t die before Juggernaut incurs major amount of splash damage. Bringing masses of monsters to the spot of Juggernaut requires some planning ahead fast chasers and small frame monsters should be your lure. In case getting masses of larger amount of monster aggro scares you, then you may lack Toughness to endure their attacks. If you can not position, then seek the solution on your own approach or character traits. I hope you enjoy skipping multiple Juggernauts in a row at some random Greater Rift then complain that you didn’t get any Pylons until 55% progress, or any “good” ones. In case you fail at doing that or ignore all that information, good luck out there. So anything around Juggernaut will endure your critical hits but still stay alive to deflect Area Damage to Juggernaut itself. For example, they melt against Area Damage procs, but Area Damage kills everything anyway and that’s why you have to gradually apply Crowd Control debuff and position to pull aggro to your advantage. If you are stubborn and know a few techniques you can get rid of them easily. Most of these complaints are stemming from “I clicked at it and it didn’t die in 3 secs 1v1 QQ”. Also, taking more monster aggro would lessen the impact of slowed down Greater Rift progress that you ought to suffer for a minute. That will help you to use those monsters as beacons for area damage procs if you can position right. Never fight a Juggernaut Rare elite when they’re alone always seek ahead for getting more monster aggression to fight them in a crowd and position for putting them inbetween other monsters. This is why I think this thread is a usual play at naivety.Īgainst a Juggernaut, your biggest mistake would be taking them head on, one on one. ![]() It shouldn’t be too hard thinking that current Season offers Dimensional Power Pylon, Frenzy and Protection shrines for free. Just abuse that but this will require other traits to be incorporated generally speaking, a Toughness check is at play and arrangement of spell casts. They may be immune to crowd control but they incur 30% more damage from everything. ![]() That actually teaches you a technique that would overwhelm any other Elite type you encounter if done well. Juggernauts are not imbalanced messes, it disrupts your linear power trip and force you to position better. That doesn’t mean either of these Elite affixes are broken, these are meant for being an obstacle against specific builds and you simply deem their worthiness at this by complaining over at forums non-stop. And then, if you ask any heavily Crowd Control reliant build they will whine and complain about Juggernauts. Find melee combatant builds and they will tell you Reflect Damage and Vortex are the worst. Go ahead and ask a build that heavily relies on CoE cycles and they will complain about Shielding or Teleport. ![]() If you ask a build that relies on projectiles, they will complain about Waller Champions. We could say the same thing about Shielding and Waller if we try hard enough. Please stop acting like you’re helpless against some combination of Elite affixes just because you stick to online guides.
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